Insurgency: Modern Infantry Combat Beta 2.5 28/10/2009 New features: - Added fully-configurable Spawn Protection System. - New morale & scoring system. - Players now will earn morale points when suppressing enemies (wounding & eliminating targets). - Eliminating enemies within capture areas (while attacking or defending) provides a boost in morale points. - The Kill / Death Ratio (KDR) of the player is taken into account and provides an additional bonus multiplier to the player´s score. - Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System. - Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map. - Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations. Bug fixes: - M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased. Ammo increased by 1 grenade. - Corrected ironsight alignment for several weapons. - Spectators can now see other player's weapons in first person. - M16 firemode switch sound is now functional. - Fixed bolt weapons. You can no longer reload, scope or unscope while doing the bolt action. - Players are no longer able to switch fire modes while in m203 mode. Sprinting and shooting is no longer possible with this weapon. - Player hitboxes have been corrected. Prone hitboxes are now accurate. - Fixed ins_viewpoint. - Removed net_showevents. - Fixed shell sounds / models for shotguns, sniper rifles and pistols. - Some extra cvars flagged with sv_cheat. - Fixed USMC voice command "Standing by". - Updated font to support brackets for clan tags (such as [XxX]) in the new spectator menu. - You can now see the tracers of other players when they're using LMGs. - Players' feet will not show outside walls when prone. - DirectX Level minimum setting set to 8. - cl_updaterate minimum value set to 33. Visual Updates: - Revamped Makarov Texture. - New Optic Lenses. - New M-14 DMR Texture. - New M9 Beretta Texture. - New M18 Smoke Grenade Texture. - New RPG-7 Texture. - New RGD-5 Texture. - Updated Various Weapon Selection UIs. - RPG-7 rocket now properly disappears from the first person view after firing. - Corrected bolt-related animations. - Corrected "last shot" animations. - All ironsights are now consistent (taken away from the player). - The M203 position has been adjusted. - New skins and textures for the Insurgent characters. - Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece. - L42A1 Enfield sniper rifle now allows players to keep track of their targets after firing (keeping the mouse button pressed). - New death/spectator menu. - Other minor & aesthetic updates to first-person animations. - Improved player and team-mate icons on the overhead map. - Team-mate icons now blink when the players are using VoIP or in-game voice commands. - Improved world models of the M16 and M16M203 to match their new first-person equivalents. - Added new skin and ironsights to the FNFAL). - Improved some weapon animations to prevent some small glitches. - Added a new sound for the animation of "cooking" the grenade. - You can now see the front sight of the M4 through the aimpoint scope (like you would in real life). - M4 w/aimpoint has been realigned to address a bug that made it shoot off-target at longer ranges. - You can now see the front sight of the M4 through the aimpoint scope (like you would in real life). - M4 w/aimpoint model has also been upgraded with more detail and higher polycount. - The Aimpoint dot behavior has been upgraded to simulate more closely its real-life equivalent. - More accurate collision models made for the Humvees. - More accurate collision models for palmtrees in Buhriz and Karam. - More accurate collision models for Canvas Truck and Lada. - Upgraded some truck models & skins, as well as other vehicles (cars, pick-up trucks, etc). Map Updates: ins_almaden - Bigger capture zone for Objective B, based on community feedback. - Fixed overview coordinates. ins_Baghdad - Marines can use the INS spawn alley when Objective C is captured. - Higher sky ceiling at Objective C. - INS Spawn C is only closed when Insurgents control Objective C. - Fixed a few other minor issues and exploits. ins_Buhriz - Added extra cover for B (some bushes). - Added a sandhill on the main entry of the village (cover) - One building has been damaged to reduce INS advantage. - Viewpoints corrected. - Added a truck and a humvee to the fields before Objective B to provide extra cover for the marines. - Some exploits have been prevented. ins_karkar - Expanded Objective B capture zone towards the parallel tunnel. - Higher sky ceiling at the bridge area. - Fixed an area where players could fall down into the valley. - Other tweaks based on community feedback. ins_Karam - Clipped carpets to prevent players from getting stuck. - Lowered the A capture zone so it can't be captured from the top of the building. - Raised skybox ceiling where possible. - Other minor fixes and updates. ins_Ramadi - Removed the back alley. - Added a balcony to USMC spawn so that it’s now harder to pin them down there. - Added a extra route towards Objective B from USMC spawn. - Fixed some well-known exploits. - Upgraded skybox. - Fixed overview coordinates. Audio Upgrades: - Improved first person footsteps and player sounds. - Improved bullet sounds and other in-game sounds (bullet impacts, etc). - Grenade-related sounds have been improved (baking grenade). - Additional upgrades and tweaks for the game soundscapes. - Several weapon sounds have also been updated (M9, M1014, M14, Makarov, Al-Kadesiah…) - Tweaked footstep sounds (velocity and volume).