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> Insurgency Beta 2.5 Released, via Steam
Dr. Spielmann
post Oct 28 2009, 03:24 AM
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Hello everyone!

We're proud to announce the imminent release of Insurgency Beta 2.5 via Steam. This massive patch (the biggest we've ever released on Steam so far) comes with a long list of changes you can see in the following link. The update has already been uploaded and will be delivered to your Steam clients in the following hours.



Among these changes, we have new and long-awaited features such as the customizable Spawn Protection System, a new Scoring / Morale system, and other gameplay-affecting tweaks that we believe will make public and competitive gameplay much more enjoyable. From timed ammo caches to an increased importance of focusing on the capture points, there's a lot to experience in this release, and we're looking forward to hearing your feedback!

A large part of our efforts have been focused on improving the visual quality of the mod. The list of upgraded skins, models, ironsights, maps or props is quite large, and you can also check each and every detail on the changelog. Some interface updates like more informative player icons or the all-new spectator menu (with proper first-person view of the other players) are also included.

But this visual upgrade does not end here: the feel of some weapons has substantially been improved, there are some of them that have been made much more pleasant to use, re-aligned, and optimized in many ways. Thanks to all the feedback and suggestions received from the community in the past few months, and the hard work of many people, long-overdue upgrades have been now possible, and we hope you enjoy each and every one of them. We've included an extensive list on the changelog.

Of course, a patch wouldn't be a patch without its fair share of bug fixes... we have addressed a large number of issues such as hit detection when prone or third person view of LMG tracers, and also prevented exploits such as rapid reloading, grenade / RPG spam, etc. Again, please take a look at the changelog to see a detailed breakdown.

Maps have also received substantial upgrades. ins_ramadi has changed quite a lot from the previous version, but there are also changes to ins_buhriz, ins_almaden, ins_karam, ins_karkar and ins_baghdad. There are some interesting layout and balance changes and tons of updates from community suggestions! The maps have also benefited from this visual upgrade to textures, models and props all around.

Sound-wise, there is a lot to experience in this new version. From improved footsteps and player sounds to bullet sounds, impacts, soundscapes or weapon sounds (M9, M1014, M14, Makarov, Al-Kadesiah…), these all help creating a much more intense atmosphere that we hope you'll enjoy as soon as you get into a battle.

With the holiday season already in sight, we'll be looking forward to seeing you on the Insurgency battlefields! We're not stopping here, though, as we're already working on future upgrades that couldn't make it into this patch, and remain focused on Beta 3 development!

Last, but not least, we'd like to thank all of you for your continued enthusiasm (and patience!). You, the INS community, each and every clan and individual player, have provided invaluable feedback and have contributed decisively to making this update possible. You push us into making each version better than the previous one, and we hope you continue giving us your support in the upcoming months!


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Kodiak
post Oct 28 2009, 03:36 AM
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Well done wink.gif
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Dr. Spielmann
post Oct 28 2009, 04:29 AM
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Official announcement. It's live already.

http://store.steampowered.com/news/3006/


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EightEleven
post Oct 28 2009, 04:36 AM
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Hooray! Infinite thanks to the developers. I saw Steam downloading something, and thought, "Another client update? I installed one five minutes ago!" And then it was Insurgency instead! =D


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CrazyMatt
post Oct 28 2009, 04:43 AM
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I'll be on some servers tonight fellas.

Join up and we'll have some fun smile.gif


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2cans
post Oct 28 2009, 04:52 AM
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Take a bow ins dev team you deserve it yessir.gif rock.gif
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janetreno
post Oct 28 2009, 05:10 AM
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congrats on the update. ANy one have any updated servers to play on?
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Abaddon
post Oct 28 2009, 05:13 AM
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Awesome, although none of the dedicated servers are updated yet, i played on a client hosted one. So far everything i ever disliked about the game has been fixed. And the models are really beautiful. Good job guys, this is starting to look like the new counter-strike.
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trapt
post Oct 28 2009, 05:16 AM
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Cmon 2.5 servers! sad.gif

Sounds like a good update im glad guys, I got mad when I went to go launch INS and it said servers were busy, I'm like what the freak!
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QueJei
post Oct 28 2009, 05:27 AM
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OUTSTANDING !! Yippi!!
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kanonfutter
post Oct 28 2009, 05:37 AM
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F5







F5






F5




Hooray love.gif alcohol1.gif yessir.gif


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Splinter
post Oct 28 2009, 06:18 AM
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AK47's and NIKE's for everyone! gamer.gif


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Mercenary 7
post Oct 28 2009, 07:49 AM
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ARE YE GODS!?!??!?!

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endless
post Oct 28 2009, 08:38 AM
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An important sidenote for Linux Admins. You have to disable SourceMod until the pluggin fellows update some metadata needed for the plugin to run correctly under Linux. Running an unpatched SM will result to random server crashes.


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MAJORMAV
post Oct 28 2009, 08:43 AM
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Thanks Doc & INS Team for all your work for the best HL2 Mod ever!! howdy.gif

I guess that a great many of us will not get much sleep tonight smile.gif smile.gif

See you on the battlefield (in my new shiny Nike's LOL )


MAJORMAV


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Dukeleto
post Oct 28 2009, 08:48 AM
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The GL range is now LESS than a thrown grenade, as well as less predictable. taking A on Sinjar is even harder than ever. I'll post something positive when I FIND something positive.


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Louti
post Oct 28 2009, 08:53 AM
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haha Dukeleto you'll never change. But I can assure you the GL range did NOT CHANGE. You just need to get used to it.


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R3M
post Oct 28 2009, 08:59 AM
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Good job! thumbsup.gif

ECO servers are up2date btw smile.gif

ins.econsole.de:27015 ECO | !NS CAKE FIGHT | HLstatsX | BLACKHAWK I *UPDATED*

ins.econsole.de:27025 ECO | !NS 24/7 SINJAR | HLstatsX | BLACKHAWK II *UPDATED*

HF!



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endless
post Oct 28 2009, 09:02 AM
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The GL range has definately not changed. Everybody needs to get accustomed to the way it is used now. And I can tell you that much, based on this GL version the GL will be further improved in future updates, including a better range even in comparison to the old one.


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sgt.andrade
post Oct 28 2009, 09:47 AM
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Don't you devs are able to edit the update news through steam?

http://www.steampowered.com/platform/updat...=0&id=17700

This would be nice.


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