Monday, November 9th, 2009Welcome Visitor: Login | Register    

2.5 Hotfix Released!

Dr. Spielmann // Nov 3, 2009 // 65 comments

Hello everyone!

After your helpful feedback during the release of 2.5 we've been able to create a hotfix that solves some of the most annoying problems of the previous release (namely, crashes, grenade-related bugs, etc). We've also added some extra eye-candy with better weapon selection icons!

This is the detailed changelog of this small update:

  • M203 range increased 10%
  • Prevent "grenades get players stuck" issues.
  • Fixes a number of reported crashes.
  • Morale-related issues fixed.
  • Added 2 new tips to the loading screen (related to spectator menu).
  • Al-Kadesiah fire sound has been corrected.
  • Weapon selection icons have been upgraded and consolidated.
  • M4 Aimpoint opacity corrected for all graphics cards (no more opaque lense).

We would like to thank everyone for the great reception of 2.5. We hope that this update will minimize the stability problems and provide a much more enjoyable experience.

As with all Steam updates, your client will automatically update shortly.

See you on the servers!



Insurgency Beta 2.5 Released

Dr. Spielmann // Oct 27, 2009 // 110 comments

Hello everyone!

We're proud to announce the imminent release of Insurgency Beta 2.5 via Steam. This massive patch (the biggest we've ever released on Steam so far) comes with a long list of changes you can see in the following link. The update has already been uploaded and will be delivered to your Steam clients in the following hours.



Among these changes, we have new and long-awaited features such as the customizable Spawn Protection System, a new Scoring / Morale system, and other gameplay-affecting tweaks that we believe will make public and competitive gameplay much more enjoyable. From timed ammo caches to an increased importance of focusing on the capture points, there's a lot to experience in this release, and we're looking forward to hearing your feedback!

A large part of our efforts have been focused on improving the visual quality of the mod. The list of upgraded skins, models, ironsights, maps or props is quite large, and you can also check each and every detail on the changelog. Some interface updates like more informative player icons or the all-new spectator menu (with proper first-person view of the other players) are also included.

But this visual upgrade does not end here: the feel of some weapons has substantially been improved, there are some of them that have been made much more pleasant to use, re-aligned, and optimized in many ways. Thanks to all the feedback and suggestions received from the community in the past few months, and the hard work of many people, long-overdue upgrades have been now possible, and we hope you enjoy each and every one of them. We've included an extensive list on the changelog.

Of course, a patch wouldn't be a patch without its fair share of bug fixes... we have addressed a large number of issues such as hit detection when prone or third person view of LMG tracers, and also prevented exploits such as rapid reloading, grenade / RPG spam, etc. Again, please take a look at the changelog to see a detailed breakdown.

Maps have also received substantial upgrades. ins_ramadi has changed quite a lot from the previous version, but there are also changes to ins_buhriz, ins_almaden, ins_karam, ins_karkar and ins_baghdad. There are some interesting layout and balance changes and tons of updates from community suggestions! The maps have also benefited from this visual upgrade to textures, models and props all around.

Sound-wise, there is a lot to experience in this new version. From improved footsteps and player sounds to bullet sounds, impacts, soundscapes or weapon sounds (M9, M1014, M14, Makarov, Al-Kadesiah…), these all help creating a much more intense atmosphere that we hope you'll enjoy as soon as you get into a battle.

With the holiday season already in sight, we'll be looking forward to seeing you on the Insurgency battlefields! We're not stopping here, though, as we're already working on future upgrades that couldn't make it into this patch, and remain focused on Beta 3 development!

Last, but not least, we'd like to thank all of you for your continued enthusiasm (and patience!). You, the INS community, each and every clan and individual player, have provided invaluable feedback and have contributed decisively to making this update possible. You push us into making each version better than the previous one, and we hope you continue giving us your support in the upcoming months!



Upcoming update and Beta 3 news

Dr. Spielmann // Aug 24, 2009 // 354 comments

Hello everyone!

If you have followed our forums and development diary you probably already know that we're busy with the testing of the new update. However, we have saved some news for a feature that has just been published in HalfLife2.net. The feature includes a few extra details about the upcoming update and the progress on Beta 3, with some exclusive screenshots and an interview.

Among some of the exclusive content you can check out there, we have new images of the updated sights of the M4 w/Aimpoint and the completely redesigned FNFAL, some extra images of some of our revamped models (trucks, cars), concept art of the player models of Beta 3 (Insurgent and Serbian), and a couple of in-game screenshots of Beta 3.

We hope you enjoy the feature and we're looking forward to bringing you news about the upcoming update soon. Remember you can check still check our daily progress here.






DOWNLOAD INSURGENCY


Read the Insurgency Manual!

About Insurgency...

Insurgency (INS) is a total conversion for Valve Software's Half-Life 2, powered by the Source Engine. INS immerses the player in an intense online combat experience. Set on the modern battlefields, Insurgency simulates infantry combat that encourages the use of teamwork and tactics to close with and destroy the enemy.

Basic Features...

free total conversion
only Steam and a Source-based game required
chain of command
commanders assign objectives and give waypoints
morale
morale scoring system to set high value on teamplay
reinforcement waves
unique reinforcement wave system
immersive combat
iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
no bullsh*t hud
only see what's important, when it's important
weapon caches
used for rearming on the battlefield
suppression effects
fear the enemy bullets, supress enemy activity with cover fire
Join us on IRC @ #insurgency on GameSurge