2.5 Hotfix Released!Dr. Spielmann // Nov 3, 2009 // 65 comments
Hello everyone!
We would like to thank everyone for the great reception of 2.5. We hope that this update will minimize the stability problems and provide a much more enjoyable experience. As with all Steam updates, your client will automatically update shortly. See you on the servers! Insurgency Beta 2.5 ReleasedDr. Spielmann // Oct 27, 2009 // 110 comments
Hello everyone! ![]() Among these changes, we have new and long-awaited features such as the customizable Spawn Protection System, a new Scoring / Morale system, and other gameplay-affecting tweaks that we believe will make public and competitive gameplay much more enjoyable. From timed ammo caches to an increased importance of focusing on the capture points, there's a lot to experience in this release, and we're looking forward to hearing your feedback! A large part of our efforts have been focused on improving the visual quality of the mod. The list of upgraded skins, models, ironsights, maps or props is quite large, and you can also check each and every detail on the changelog. Some interface updates like more informative player icons or the all-new spectator menu (with proper first-person view of the other players) are also included. But this visual upgrade does not end here: the feel of some weapons has substantially been improved, there are some of them that have been made much more pleasant to use, re-aligned, and optimized in many ways. Thanks to all the feedback and suggestions received from the community in the past few months, and the hard work of many people, long-overdue upgrades have been now possible, and we hope you enjoy each and every one of them. We've included an extensive list on the changelog. Of course, a patch wouldn't be a patch without its fair share of bug fixes... we have addressed a large number of issues such as hit detection when prone or third person view of LMG tracers, and also prevented exploits such as rapid reloading, grenade / RPG spam, etc. Again, please take a look at the changelog to see a detailed breakdown. Maps have also received substantial upgrades. ins_ramadi has changed quite a lot from the previous version, but there are also changes to ins_buhriz, ins_almaden, ins_karam, ins_karkar and ins_baghdad. There are some interesting layout and balance changes and tons of updates from community suggestions! The maps have also benefited from this visual upgrade to textures, models and props all around. Sound-wise, there is a lot to experience in this new version. From improved footsteps and player sounds to bullet sounds, impacts, soundscapes or weapon sounds (M9, M1014, M14, Makarov, Al-Kadesiah…), these all help creating a much more intense atmosphere that we hope you'll enjoy as soon as you get into a battle. With the holiday season already in sight, we'll be looking forward to seeing you on the Insurgency battlefields! We're not stopping here, though, as we're already working on future upgrades that couldn't make it into this patch, and remain focused on Beta 3 development! Last, but not least, we'd like to thank all of you for your continued enthusiasm (and patience!). You, the INS community, each and every clan and individual player, have provided invaluable feedback and have contributed decisively to making this update possible. You push us into making each version better than the previous one, and we hope you continue giving us your support in the upcoming months! Upcoming update and Beta 3 newsDr. Spielmann // Aug 24, 2009 // 354 comments
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